trimming the fat

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Re: trimming the fat

Post by Spirit Soldier on Wed Jan 26, 2011 10:59 pm

I am currently in the process of compiling V1.1
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Re: trimming the fat

Post by Spirit Soldier on Fri Jan 28, 2011 12:27 pm

1.1 is compiled

http://www.filefront.com/17861638/MSDuelv1.1.pk3

Changelog:
Essentials:

Used Joseph's base
Remodeled several maps

Detailed:
MAP01 was not changed because it will be scrapped.
08 sees addition of bfg, removal of health and ammo
06 got the proper music
07 now has steam
14's bfg is now gettable, although difficult
16 was redetailed, some health removed
17 was redetailed, a lot of health, rockets, cells removed. Added plasma and rocket launcher.
18 got some details put in
19 was cut in half
22 got additional detailing
26 got some health removed
27 now has shoot through able grates. weapon placements were moved, sg starts replaced with ssg starts. grenade launcher removed for rocket launcher
29 saw some health removed as well as thing placement moved for greater mobility
30 saw some health moved
31 got some lights added to it
32 now has shoot through grates, removed minigun for rocket launcher



For v1.2 the following needs to be done
Compression of file
New pictures for 16, 27, 18, 22
Hub edits?
Herzeleid II edits
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Re: trimming the fat

Post by Spirit Soldier on Sun Jan 30, 2011 11:42 am

Please go through this compile at your earliest convenience.
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Re: trimming the fat

Post by Spirit Soldier on Tue Feb 01, 2011 9:57 pm

Alright we have a task to do.

We need to all try to figure how the fuck joseph got those screens in such quality and size. I tried smaller display screen and then a size change. In the compile, the sizes of the pictures are 128 x something, 96 i think. So pretty small. Lets figure this shit out.

Also, we need to discuss Hub rearrangement.
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Re: trimming the fat

Post by Grymmoire on Wed Feb 02, 2011 5:36 pm

I don't know how someone can keep decent quality at such low resolutions, maybe there's some sort of option for that in photoshop? (Assuming that's what he used or something)
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trimming the fat

Post by Spirit Soldier on Sun Feb 06, 2011 11:04 pm

I am compiling 1.2

Release expected tomorrow: mirrored and all

Reminders for myself
Map edits:
The hub
01
g3


run through the rest

Music:
Shattered Dreams still needs music

Screenshot selection images
01, 08, 16, 17, 18, 22, 23, 25, 31

Compression

ACS: Nightfall, the script will need adjustments. Reminding myself to tell you what it is
Additionally, the "Things not found" error is happening with msguest3 and i cannot fix it. Please fix it for me!
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Re: trimming the fat

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