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MSDuel Critical evaluation

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MSDuel Critical evaluation Empty MSDuel Critical evaluation

Post by Spirit Soldier Wed Nov 03, 2010 4:29 pm

This topic is to keep the main msduel topic clean. Here, I want people to post critical evaluations of maps for improvements. Remember, just because you suggest something doesn't mean it will be taken. But it is good to suggest anyway.

Follow format please. One map at a time. Please spoiler large walls of text.
Name

Critique

Suggestions for improvement
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Post by Anna Wed Nov 03, 2010 4:39 pm

"Advice in General":
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Post by Spirit Soldier Wed Nov 03, 2010 10:57 pm

MSDuel08: MS Receiving

Critique
It's pretty big and open.
Suggestions for improvement
IMO, it desperately needs a BFG. Also, from the ground level to the balcony, possibly an elevator? That would increase playability, because the balcony as of now only has 1 access route.
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Post by Anna Thu Nov 04, 2010 3:42 pm

MSduel10 - The Final Frontier: Duel Version

Critique
There are some slight visual issues.
Suggestions for improvement
I'd like to point out first that from high ground the sky can be viewed as a city floating in space, so the sky should be made either completely starry sky, or a skybox should be made. Secondly there are some small texture issues like misalignments and unsmooth textures near the paneless windows.
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Post by Spirit Soldier Mon Nov 08, 2010 6:30 pm

http://www.sendspace.com/file/k3u31i

Look carefully at this map. I made changes from the version play tested to allow clearer bfg defense.

Please critically evaluate this as an msduel map. I've gotten mixed reviews thus far.
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