MSDuel Critical evaluation

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MSDuel Critical evaluation

Post by Spirit Soldier on Wed Nov 03, 2010 4:29 pm

This topic is to keep the main msduel topic clean. Here, I want people to post critical evaluations of maps for improvements. Remember, just because you suggest something doesn't mean it will be taken. But it is good to suggest anyway.

Follow format please. One map at a time. Please spoiler large walls of text.
Name

Critique

Suggestions for improvement
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Spirit Soldier

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Re: MSDuel Critical evaluation

Post by Anna on Wed Nov 03, 2010 4:39 pm

"Advice in General":
*Well textures need to blend. You can get away with it occasionally, but it's not right to have red bricks connected generic gray.
*Don't forget to check your map for misalignments. They're ugly and need to go away.
*For spawn points, make sure you have at least 8. In addition make sure you give the spawn multiple choices of direction. This was one of the reasons SSL2 sucked for me. You mostly spawned in a niche in the wall where you could only go forward. This involved a TON of spawn kills. It gets annoying.
*Put an SSG in the map. You don't have to listen to this but the Supershotgun is the most popular duel weapon.
*Don't make camp-killing possible. For example, there's only one SSG in a map, and if you camp near it and kill your opponent everytime he/she goes for it, what fun is that?
*Make it smooth. If you consistently bump into objects or have a hard time getting through a door, then it isn't smooth.

Well those are suggestions I hope you'll take, though I'm sure most of it has been heard before.
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Anna

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Re: MSDuel Critical evaluation

Post by Spirit Soldier on Wed Nov 03, 2010 10:57 pm

MSDuel08: MS Receiving

Critique
It's pretty big and open.
Suggestions for improvement
IMO, it desperately needs a BFG. Also, from the ground level to the balcony, possibly an elevator? That would increase playability, because the balcony as of now only has 1 access route.
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Re: MSDuel Critical evaluation

Post by Anna on Thu Nov 04, 2010 3:42 pm

MSduel10 - The Final Frontier: Duel Version

Critique
There are some slight visual issues.
Suggestions for improvement
I'd like to point out first that from high ground the sky can be viewed as a city floating in space, so the sky should be made either completely starry sky, or a skybox should be made. Secondly there are some small texture issues like misalignments and unsmooth textures near the paneless windows.
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Re: MSDuel Critical evaluation

Post by Spirit Soldier on Mon Nov 08, 2010 6:30 pm

http://www.sendspace.com/file/k3u31i

Look carefully at this map. I made changes from the version play tested to allow clearer bfg defense.

Please critically evaluate this as an msduel map. I've gotten mixed reviews thus far.
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