Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
Thrasher, since I know some of your maps came from Axis DM, can you please confirm which maps you would want to keep in MSDM, and identify the unknown maps, thanks.
I think at least 20 maps is acceptable; if you want more, we probably could pull some from msduel. This wad is already the deformed child of msduel anyway.
I think at least 20 maps is acceptable; if you want more, we probably could pull some from msduel. This wad is already the deformed child of msduel anyway.
Spirit Soldier- Posts : 301
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
The only one that I want taken out is Back Breaker as it is not a very good map
Thrasher- Posts : 37
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Join date : 2010-07-20
Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
Alright. MSDuel is officially released: MSDM, you're next >: |
Spirit Soldier- Posts : 301
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
Ok, after some discussion, this project is being 100% ignored until joseph returns.
Spirit Soldier- Posts : 301
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
Joseph has shown up!
So, what exactly are we going to do with MSDM? It will seem like a sham after MSDuel... Let's aim for 10 OC good quality maps and as a little recycling as possible.
So, what exactly are we going to do with MSDM? It will seem like a sham after MSDuel... Let's aim for 10 OC good quality maps and as a little recycling as possible.
Spirit Soldier- Posts : 301
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
My *new* map layout is complete, all doors and platforms added, flows good. Texturing next. call it 45%.
fdigl- Posts : 51
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Join date : 2010-07-23
Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!
I'm going to take out Thrasher's metal factory to use in AxxisDM
Thrasher- Posts : 37
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