Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Wed Jan 19, 2011 12:40 pm

Thrasher, since I know some of your maps came from Axis DM, can you please confirm which maps you would want to keep in MSDM, and identify the unknown maps, thanks.

I think at least 20 maps is acceptable; if you want more, we probably could pull some from msduel. This wad is already the deformed child of msduel anyway.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Wed Jan 19, 2011 4:35 pm

The only one that I want taken out is Back Breaker as it is not a very good map

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Sat Jan 22, 2011 10:38 pm

Alright. MSDuel is officially released: MSDM, you're next >: |
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Sun Jan 23, 2011 10:13 am

Ok, after some discussion, this project is being 100% ignored until joseph returns.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Tue Jan 25, 2011 6:47 pm

Joseph has shown up!

So, what exactly are we going to do with MSDM? It will seem like a sham after MSDuel... Let's aim for 10 OC good quality maps and as a little recycling as possible.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by fdigl on Wed Jan 26, 2011 11:13 pm

My *new* map layout is complete, all doors and platforms added, flows good. Texturing next. call it 45%.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Wed Feb 02, 2011 9:24 pm

I'm going to take out Thrasher's metal factory to use in AxxisDM

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

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