Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

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Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Joseph Hicks on Wed Jul 21, 2010 8:10 pm

<=> MACHINE SHOP DEATHMATCH! <=>

0%---------20%---------40%---------60%---------80%---------100%
----------
We must now sort them out

------ MSDM ------
MAP01:
MAP02:
MAP03:
MAP04:
MAP05:
MAP06:
MAP07:
MAP08:
MAP09:
MAP10:
MAP11:
MAP12:
MAP13:
MAP14:
MAP15:
MAP16:
MAP17:
MAP18:
MAP19:
MAP20:
MAP21:
MAP22:

------ Current Maps ------
Kirb's Outpost Alpha (100%) - Kirb
??? (100%) - Kirb
Toxic Dump (100%) - Grave
Thrasher's Metal Factory (20%) - Thrasher
Deathbay (100%) - Thrasher
Medieval Steel (100%) - Thrasher
??? (100%) - Thrasher
Dockingbay madness (100%) - Thrasher
Abandoned Lab (25%) - fdigl
An Icy Misery (75%) - Angel
DooM (100%) - Stalin
Warehouse (50%) - Stalin
Hell's Building (100%) - Stalin
Transports (1%) - Joseph
Nocturnal Conflict (100%) - Joseph
Installation (100%) - Joseph
Gardens of Athena (100%) - Joseph
Nightfall (100%) - Joseph
MS - Receiving (100%) - Nightfall
Duality (100%) - Joseph Hicks
Top of the Shop (100%) - Spirit Soldier
In the Sign of Evil (100%) - Joseph Hicks, Spirit Soldier, Grave_Violator
Final Frontier (100%) - Joseph Hicks
The Machinery Below - Dark Mirror - 100%



----------
0%---------20%---------40%---------60%---------80%---------100%

Since the previous list was lost, we need to pick new numbers. Unless you still remember them.

Post your maps! Very Happy


Last edited by Joseph Hicks on Sat Jan 01, 2011 9:54 pm; edited 18 times in total

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Wed Jul 21, 2010 8:14 pm

MAP08 DooM -Complete
Map21 Hell's Building - Complete
Map12 Warehouse - 50%
Map14 Depot - (collab) not started
Map17 Killing Fields - 20%
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Thu Jul 22, 2010 8:47 pm

map 2 - Thrasher's metal factory 20%
map 5 - ??? done
map 10- ??? done
map 16 - ??? done just need to convert it to hexen format

will send them to ya soon

I'm willing to detail any map

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by fdigl on Fri Jul 23, 2010 5:27 pm

so... colorful...
Hmm... I think I might be able to contribute a map before I leave the hotel.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Angel of Vengeance on Mon Jul 26, 2010 12:57 pm

MAP19, "An Icy Misery" is at... oh... let's call it 75%.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Joseph Hicks on Sun Aug 01, 2010 5:33 pm

We decided to reduce the number of maps in the pack. I removed the empty slots, if someone wants to remove/add a map, just talk to me. Very Happy

Also, I started a poll. Please vote! farao

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Sun Aug 01, 2010 6:58 pm

Holy shit, I didn't realize how much we actually had done.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Sun Aug 01, 2010 11:00 pm

adding 2 more from axxis dm
Dockingbay madness 100% done
Back Breaker 50% done

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by fdigl on Mon Aug 02, 2010 2:39 am

MAP18 - Unknown - 8%
It's sort of dark. It's an abandoned underground research lab. Don't expect it to be done anytime soon, I map slow when adding details.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Mon Aug 02, 2010 9:28 am

Suggestion. We have about 22 maps in the works and/or complete.

Release 2 packs. MSDM1 and MSDM2, each consisting of 11 maps. This way, we can have 1 set ready for testing and touch ups and soon release, and another soon on the way.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Eric on Mon Aug 02, 2010 9:42 am

Fine by me.

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Dusk on Mon Aug 02, 2010 2:45 pm

I guess I'll have MAP19 and MAP20 then.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Joseph Hicks on Mon Aug 02, 2010 2:47 pm

Well, Dynamite DM has 11 maps and it kicks ass. Agreed. I still have to ask kirb about his maps, though.

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Mon Aug 02, 2010 3:01 pm

Alright, since this has been decided, pick the maps for MSDM (1) and put them together. We should start testing them asap.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Mon Aug 02, 2010 3:32 pm

maps that I made that are ready to go into pack one
Dockingbay madness
Deathbay (Malspeed.wad)
Medieval steel (layout1.wad)

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Joseph Hicks on Mon Aug 02, 2010 4:09 pm

Thrasher wrote:map 2 - Thrasher's metal factory 20%
map 5 - ??? done
map 10- ??? done
map 16 - ??? done just need to convert it to hexen format

will send them to ya soon

I'm willing to detail any map
Does Deathbay or any of the other maps correspond to these ??? maps? Razz

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Mon Aug 02, 2010 5:51 pm

I say, Kirb's 2 go in MSDM (1) and I would like my DooM map in that one too. Anything else is up to you guys, if you are lacking a space, throw in Hell's Building.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Thrasher on Mon Aug 02, 2010 6:54 pm

map 5 - ??? done
map 10- ??? done
these are deathbay and Medieval steel

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by fdigl on Sat Aug 07, 2010 10:30 pm

MAP18 - Abandoned Lab - 25%
Current Status: ON BREAK
Size: Medium or Large (can't decide)
Ammo: Sufficient
Health: Not as common

Just a quick update on the map. Have a lot to do in family life. Mapping is NOT my thing right now, so I usually base my maps off of inspiration. I have little time to play on Skulltag and that includes modding Doom.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Sun Aug 08, 2010 10:37 am

That is fine. I think it would be better to place more emphasis on getting MSDM (1) (10 or 11 maps) done more than anything else at the moment.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Fri Aug 13, 2010 10:17 pm

Looks like we are just waiting on Joseph now. We can put this together, start testing and critiquing, then put it out!
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Joseph Hicks on Sun Aug 15, 2010 9:12 pm

Looks like we have 11 maps ready!

(Have it) Kirb's Outpost Alpha (100%) - Kirb
(Have it) The Ruins (100%) - Kirb
(Have it) Toxic Dump (100%) - Grave
(Have it) Deathbay (100%) - Thrasher
(Have it) Medieval Steel (100%) - Thrasher
??? (100%) - Thrasher
Dockingbay madness (100%) - Thrasher
??? (100%) - Eric
(I think I have it) DooM (100%) - Stalin
(I have an old version of it) Hell's Building (100%) - Stalin
(Have it) Installation (100%) - Joseph

We could put them together and test, but I still need Eric's and Thrasher's untitled maps, Hell's Building and Docking Bay Madness.

OFFTOPIC: I like your avatar, fdigl.

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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Sun Aug 15, 2010 9:20 pm

I got DJ Jo's permission to use his map "Slime Factory" as well.
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Kirbonium on Mon Aug 16, 2010 2:00 pm

Well, when MSDM1 is compiled, send it to me so I can write up the MAPINFO for it, I'm good at that, I'll just need to know what skies everything's usin'
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

Post by Spirit Soldier on Mon Aug 16, 2010 3:31 pm

I'll send you my latest Hell Building tonight
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Re: Machine Shop Deathmatch! - JOSEPH IS ALIVE!!!!!!!!!!

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