Help with Duel maps

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Help with Duel maps

Post by Joseph Hicks on Wed Sep 15, 2010 8:23 pm

After trying to make MSDuel09 three times (In the first time, the layout got completely derailed from the original plan and Doom Builder corrupted the file; In the second, it turned into TWO ctf maps; The third one is in progress, but it looks like a wide Judas23 so far) I ask you: what does a good duel map have?

I mean, good/bad examples of map flow/item placement. I've examined Duel32's maps, but I can't understand how such small layouts are so good (ssl2, xeno5, greenwar map20, etc)! Suspect

I'd appreciate some help here Razz

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Re: Help with Duel maps

Post by Spirit Soldier on Wed Sep 15, 2010 9:20 pm

There was a post regarding this on ST, ask Thrasher for that.

Personally I just try to keep everything as flowing and smooth as possible. Keep it tight and keep in mind that people are going to be dying too fast to notice a lot of minor details.
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Re: Help with Duel maps

Post by Thrasher on Fri Sep 17, 2010 2:29 pm

Read this now
http://www.skulltag.com/forum/viewtopic.php?f=43&t=16147

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Re: Help with Duel maps

Post by Joseph Hicks on Fri Sep 17, 2010 3:52 pm

Thrasher wrote:Read this now
http://www.skulltag.com/forum/viewtopic.php?f=43&t=16147
I had forgotten about this tutorial! Thanks, Mal! Very Happy

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