MSDuel22 - Apotheosis

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MSDuel22 - Apotheosis

Post by Grymmoire on Tue Jan 25, 2011 11:10 pm

- Re-detailed room with many metal bars on ceiling. (Removed bars, made all ground equal level)

- BFG harder to get, plasma gun added in tunnels.

- Made area with crates larger (though looks a bit bland now)

- Moved player starts over weapons, added more SG's near isolated player starts

NEW LINK

http://files.drdteam.org/index.php/files/get/BNo4wfgYI9/msduel22.zip


Last edited by Grymmoire on Wed Jan 26, 2011 4:46 pm; edited 2 times in total
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Re: MSDuel22 - Apotheosis

Post by Spirit Soldier on Wed Jan 26, 2011 10:51 am

Grymmoire wrote:
- Removed BFG, replaced with plasma gun

- Made area with crates larger (though looks a bit bland now)
Big no. That BFG is pretty key. Stick plasma in the tunnels or something. Also, I'll have to check it out but I'm not sure how much you'd want to add in the tunnels. The map was pretty solid as was. Additionally did you check out the bounce pads?
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Re: MSDuel22 - Apotheosis

Post by Grymmoire on Wed Jan 26, 2011 2:41 pm

I reduced the height of the bounce pad part, seemed to be a bit less troubling.

I could reduce the size of one of the tunnel paths that I made larger back to its original size.

As for the BFG I just felt that it was way too easy to get is all, no more than a quick jump for such a powerful weapon.
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Re: MSDuel22 - Apotheosis

Post by Spirit Soldier on Wed Jan 26, 2011 2:55 pm

Make it a little harder then, but it is still necessary to have it imho
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Re: MSDuel22 - Apotheosis

Post by Grymmoire on Wed Jan 26, 2011 4:47 pm

New version, re-added BFG, added plasma gun, fixed stuff, etc.
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Re: MSDuel22 - Apotheosis

Post by Spirit Soldier on Wed Jan 26, 2011 11:08 pm

This has been added in v1.1
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Re: MSDuel22 - Apotheosis

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